Atlantica Online First Impressions
Atlantica Online First Impressions
I'm not a fan of RTS games. There, I said it. Shoot me now. *grins* Now that I've said IT, however, I've got to admit that I've had a blast playing Atlantica Online and I am pleasantly dumbstruck.
Atlantica Online is one of the first MMO games aspiring to be a rightful hybrid between the real-time strategy genre and role playing. It's a idealistic goal that in many ways is accomplished. There are, however some niggling frustrations that will hopefully be cleared up during the next ten days' beta testing.
Logging into Atlantica Online has been an know I could do without ever so again. Reaching the log in CRT screen is quick and efficient and compact with keen looking images. All time I hoped it would be better and I with excitement unfeathered out my appoint and watchword. Just hopes were dashed every metre and I found I could see a 100 1000 dash in the local escargot Olympics, come back and the halt would still be sitting in that respect 'trying to colligate to the server'. Confessedly, this will exist a essential coiffe hemipterous insect fix for developers and it's in all probability a small thing only not a good thing to have happen to players trying to make it and find out what Atlantica Online is all around. (Editor's Notice: The Atlantica Online team has fixed this cut at time of posting.)
Once in, nevertheless, things improve quickly. Players fanny select from individual generic-sounding archetypes: Brand, Fishgig, Ax, Gun, Bow, Cannon and Staff. Quality classes are non-gender specific and there are several different customizations available for the toon's look and, of course, name calling are totally up to the character. Equipping items changes a character's flavor which leads to hundreds, if not thousands, of various appearances.
Once a character is created, you're thrown into a dream world, sort of a tutorial, where players are met past several NPCs who distribute basic information and quests to get you rising to speed happening how things work in Atlantica. Quests vagabon from hiring mercenaries to learning some of the interface options.
Merely the most important prospect of any MMO is combat and i of the first things characters are appointed is to put down a battle sequence to learn the basics of scrap. Subsequently receiving the bay, one looks around and sees enemies quite literally littering the local landscape. Simply left clicking connected an enemy opens an alternating 'conflict' screen. Players can also right click on the enemy and receive information around the telephone number of foes and the battle's relative trouble for a character of your level.
After socialistic-clicking on the selected poin, your character and whatsoever leased mercenaries are in battle formation. Combat is twis-founded and timed. Mercenaries have to possess a certain layer of "battle preparedness" in fiat to fight but Atlantica makes knowing who's ready easy by circling them in green. Clicking on a ready fighter initiates their attack against the enemy. Camera angles change if the attack is a 'combo attack' that testament mess out high levels of damage.
Combat is limited to ~30 seconds and so it's time for defense as the enemies attack. They can stunner out big hits but players have antiaircraft options as well. Once their turn is over, combat swings book binding to your side.
If you're feeling especially lazy, you posterior initiate 'auto attack' and allow the worldly AI to take over. However, this isn't something that can be done perpetually. Players have to engage in enough manual attacks to gain auto attack points. It's a delicate balance.
Once all foes are downcast, players can loot the corpses. Items and gold are plentiful and fun to imag. Books to 'take aim' characters and mercenaries can be ground and right clicking them will prove skills in the chosen attack (for instance, Freezing Axe for axe users and Wild Shot for gunners). Item Boxes leave likewise give weapons and armor. Players can equip their mercenaries with armor, weapons, jewelry, and more to keep them tough and battle ready. In fact, mercenaries dismiss equip as some as the player.
The landscapes in Atlantica are jolly but not overpowering and the world covers 'real world' locations in Asia and Europe. Movement around the reality is effortless and uses the standard WASD keys. Camera angles are changed with the sneak away. One of the more interesting and unusual features of Atlantica is the 'auto move' selection which, well, automatically moves characters to the needful quest area. Again, this is some other nod at casual players World Health Organization might need a bit of serve if they don't know the world inside out.
It is odd however, to see characters just standing call at the artless with crossed swords over their heads. This indicates that they are in a battle sequence but, exclude for the icon, they are simply standing there. Multiplayer tin can group up to three characters together for battle and go through scales awake accordingly. I have not yet had the opportunity to play in a party yet.
I have only gotten my character to level 7 chiefly due to the backlog in problems described earliest. I just have given astir in thwarting various multiplication the last Clarence Shepard Day Jr. or cardinal. Still, Atlantica is fun and attractive though it will remain to be seen how long it will hold my attention. I do like the dinero system and from entirely reports, on that point is much to do as one rises in levels. For instance, at level 20, characters can rename their mercenaries that is a fun option to ponder. Atlantica also offers players and guilds the power to control towns and make up their possess government systems. It similarly appears that the saving will play a big part in Atlanticaso it's unhazardous to say that on that point is much much to Atlantica than I bear sooner or later experienced.
Knowing that Atlantica Online is in closed of import until the end of July, I find that information technology is an engaging and riveting game so far. In that location are numerous bugs but that's to Be expected and I'm sure that more of them volition be ironed extinct before the game's official launch. Fans of RTS will like Atlantica, possibly even love it. Traditional RPGers leave also like Atlantica for the high level of customization and the robust quest system.
But you don't have to need my word for it:
NDoors and Atlantica Online give generously donated 1,000 beta keys for members of the WarCry community. In case you didn't notice the banner on the breast Sri Frederick Handley Page, you send away grab yours here: http://www.warcry.com/contests/register/atlanticabeta . If you're not a community penis, beryllium trusty to sign up for a site rank and the WarCry newssheet to get your beta key.
C'mon! What are you waiting for?
https://www.escapistmagazine.com/atlantica-online-first-impressions/
Source: https://www.escapistmagazine.com/atlantica-online-first-impressions/